Courses list
- Organizational Culture
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- How to create an environment for innovation
- Collaborative Creativity
- Immersion in innovation and creativity for General Management
- Immersion in innovation and creativity for the whole organization
- Making aware the organization
- A different environment, a different strategy
- Outlook, objectives and strategy for differentiation
- A paradigm shift in the business culture: Open Innovation
- Open Innovation and the new business opportunities
- Open Innovation and Reverse Innovation
- Inspiring social responsibility with creativity
- Intellectual property and innovation
- Learning from your customers to identify new markets
- The change to face organizational crisis
- Mass dynamic of creativity
- Skills and Competences
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- The innovative leadership
- Proactive employees
- Employees who think differently
- Understanding the customer
- Transition from problems to challenges
- Creative Management of the Start-Ups
- Innovative leadership and creative team management
- The keys for teamwork
- Teamwork and collective efficiency
- Managing time creatively
- Developing tolerance to risk for innovation
- Company and Entrepreneurship
- Understanding providers
- Business innovation team
- The business professional’s ability for innovation and creativity
- Simulation of innovation command team
- Practical inmersion to innovation from workplace
- High performance dynamics for "Strategic Initiatives of Action"
- Methods and Tools
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- Exploratory creativity
- Lateral techniques in creativity
- From the idea to consumer
- From the ideas to business concept
- Detecting client opportunities
- Innovation in marketing and sales
- Designing customers ‘experiences
- Innovating in the purchase process
- Innovating according to the solution’s life-cycle
- New strategies according to the product’s life-cycle
- Innovating through the marketing conceptual model
- Creativity in sales
- Customer’s opinion is important
- People in a ‘brainstorming’
- Same problems, new solutions
- Selection of the best ideas
- Massive contribution systems of ideas
- Innovation techniques based on customer
- Creativity in the classroom
- Creativity in social networks, a powerful sales tool
- Effective search of funding for entrepreneurial R & D + i projects
- Protection, management and exploitation of the intellectual and Industrial activity's results
- Increasing business competitiveness with the electronic signature and invoicing
- Steps to comply with the LOPD and the LSSI in start-ups
- Entrepreneurship from a practical standpoint
- Innovative sale
- Overseas expansion strategies: new approaches to traditional techniques
- Innovating with new technologies
- From the researcher to the customer
- The launch of a successful innovation thanks to the sales force
- Keys to guarantee the launch of an innovation: a strategy for each phase
- Sales representative’s profile
- "Biomimetic": new emerging ideas
- Create value by innovating in the business model
- How to design customers’ strategies
- Innovation in SMEs
- How to be successful thanks to "Design Thinking"
- Learning on strategic Innovation
- Creating value by strategic alliances
- The failure in a positive perspective
- A Road Map to entrepreneurs
- SME and corporations entrepreneurship
- Innovate, a matter of game theory
- Lean Start-up: Techniques to success through continuous innovation
- Solution orientation, key success factor for many organizations
- The XXI century’s company
- The Marketing change: "2.0 Web" and "Community Manager"
- How to present innovations and succeed
- Plan of creativity
- Innovation: how to create ideas, identify opportunities and turn them into realities
- Other formats
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- Learning Forum: the Forum of Learning
- Summit Sectorial
- Dynamics from the perspective of innovation
- Dynamics of focusing and taking off transverse projects
- Project acceleration dynamics
- Events with innovative approach
- Clip&dip
- The Gymkhana of creativity
- Design the box
- The offer
- Gamestorming 3-12-3 x 3
- Mandatory analogy
- The Cover’s story
- The Fishbowl
- Low-tech social network
- Gamestorming with objects
- The Wizard of Oz
- The speedboat
- The innovation war
- The tower of bottles
- Poster session
- The ‘moodboard’
- The 4Es of marketing mix
- Feedback receiving matrix
- To innovate through Gamification
- Lotus diagram
- Mental maps
- SCAMPER
Poster session
A graphical representation of thoughts
Category: | Other formats | |
Type: | Serious Innovation Games | |
Duration: | 1,5 hours approximately | |
Format: | ||
Print file in PDF |
DESCRIPTION
If a picture is worth a thousand words, how much would fifty images be worth? The graphical representation of our thoughts, our passions and our desires is a good conductor to the heart of those who see it. Images are a good summary of what we want to convey, making it in a dynamic and entertaining way.
LEARNING OBJECTIVES
- To leave the usual presentation format
- To transmit knowledge in a dynamic way
- To create a series of compelling images that summarize a challenge
- To develop creativity and expression
IN THIS COURSE YOU LEARN TO
- To develop the ability to synthesize
- To develop idea generation
- To communicate in a different way